Hi there. My name is Andrew.
I have a background in mechanical engineering, started playing around in Unreal Engine as a hobby back in 2015 and started working full-time as an independent studio in 2021.

During this time, I have worked as a small studio developer, UE freelancer, and solo game designer with focus on animation systems and gameplay design, and as a non-game dev contractor working on web design and UI/UX design.

I do have years of experience with Unreal Engine, 3D modelling and editing in dozens of different projects, including some solo-developed games, released under the Shattered Mirror Studio flag.
My goal is to eventually be able to create dark, narrative-driven, multi-genre games that explore human psychology behind traumatic events and the unique meta-relationship between character and a player that video games provide.

